![]() They also hit with 2 types of damage at once, which is a huge bonus when attacking creatures with low resistance. Goblin fan Tombles has some further tactical advice to help keep your Age of Wonders III opponent busy and confused: “Swarm Darters are the best low tier ranged units in the game, since they ignore both long range penalties and line of sight penalties. Another is to shoot them from the side, forcing the unit to turn and face the attack, then close in with a further unit for more backstabbing goodness. Since the defending unit has to now face the rear attacker, your other attacking unit should be able to backstab quite happily. One idea is to move over the enemy with a forlorn hope flying unit and attack in the rear. On non-guarding enemy units, there are several things you can try. hit by static shield, flanking can occur from every adjoining hex.Īs a fan of rogues and backstabbing, the problem of successfully backstabbing those pesky shielded or armoured units when you lack armour piercing is compounded by cleverly positioned guarding units. ![]() Ranged units do less damage against those they shoot to the front. Guarding is also more effective for units with shields and armour, partly because a large slab of wood or metal provides handy protection whilst armoured units get extra bonuses to defence. You gain a 20% bonus to defence and resistance (magical defence) plus you cannot be flanked. The cost is of guarding is giving up your unit’s action points for the turn, including movement. Guarding is good for players that prefer to defend first or counter attack, particularly if you’re outnumbered or want to minimise incoming damage in the initial turns. This is where guarding comes into play in Age of Wonders III. Triumph state “Through clever use of flanking, groups of weak units can take out powerful foes while taking minimal damage themselves.” Flanking from the rear is useful for assassins and other sneaky rogue-like units that benefit from a good ol’ backstab for a ton of damage. Triumph Studios have caught on to this and balanced the scales so that units with multiple damage types only get a damage bonus for their first flanking attack in their turn. This can seem a little unbalanced when compared to units that only deal physical damage. This can very quickly amount to a lot of damage, especially with units such as Wisps that are capable of dealing damage through multiple elements. So, despite all the fancy abilities that some units have, where you put your units and how you get them there is the most important factor in the game.”Īs covered in our Age of Wonders III interview last year, attacking and defending has been expanded with the new guarding and flanking mechanics.įlanking enables ranged or melee units to deal additional damage, specifically +2 for each damage type they’re attacking with. Triumph Studios developer Silbok states, “For me tactics are about maneuvering and positioning. In Age of Wonders III this mechanic is made more visible to players through coloured hexes and action points, which have been introduced to separate them a little more from movement points.Īttacking a unit on green hexes allows 3 action points to be used, 2 on yellow, 1 on orange. Once exhausted, the defending unit could no longer retaliate. Attacking a unit expended the defending unit’s movement due to retaliating against those attacks. The amount of times a unit could attack or retaliate was based on their remaining movement for the turn. In Age of Wonders II, each unit had movement points which were used for their various actions like attacking, attacks of opportunity, retaliation and shooting, to more special abilities like healing, using an item or casting spells. In true RPG fashion, when you throw magic into the mix the combinations of tactics you can come up with expands dramatically. It’s really interesting to see how far Age of Wonders III can provide for players both in terms of balance and the tactics you can employ against one another. Some tactics remain the same, but others like concealment are more effective. The depth of strategy and tactics has been improved. This week Triumph Studios revealed an in-depth look at the tactical combat mechanics in Age of Wonders III. Since I touched lightly upon some sneaky tactics in last week’s preview, I thought I’d now dive into some of the strategies and tactics available with the mechanics and units, and how they compare to the previous games in the series.
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